A number of sources were invited to see some new stuff for Planet Coaster in there lounge at Gamescom 2015.
#PARKITECT COASTER CAM WINDOWS#
Pinned windows are excluded from this.During Gamescom 2015 Planet Coaster wasn’t shown to the public, however behind the scenes Frontier was showing something to press and business people. The ?active? window is slightly highlighted now and can be closed using Escape. You can simply hold shift now to build a tunnel instead: The default behaviour when dragging paths above ground is to build stairs across hills.
#PARKITECT COASTER CAM MODS#
This also means that mods will work on Mac (and Linux, once available)! I?ve also worked some more with Tim and Luuk of ParkitectNexus, and as a result the game will be able to run mods without requiring the ParkitectNexus Client (although that?s still an excellent tool for easily installing mods and keeping them up to date).
![parkitect coaster cam parkitect coaster cam](https://64.media.tumblr.com/15b7a2833fe6cbe58b28dbef510341d6/f86efad81e78ca27-8f/s640x960/605e87a0147b3a7f33057494d5eb021dbc4efcc1.png)
And I?ve also done some optimizations on our side of course. It turned out to be a bug in Unity 5.2 that we didn?t notice before release, so I?ve spent some extra time this week on creating and reporting reproduction cases of performance issues and bugs in all of our third party tools. If you tried Pre-Alpha 4 already you probably noticed some lag spikes whenever guests come on screen.
#PARKITECT COASTER CAM UPDATE#
Quick update from me before the weekly update, I'll be giving away a copy of Parkitect at some point during my stream on monday starting at 12pm PST! I personally can't wait for the final release but I'm having a blast even in Pre-Alpha! fixed Janitors sometimes getting stuck in toilets if cleaning them while guests are using them fixed Janitors path sweep animation not playing correctly fixes problems with cursor not matching UI positions in fullscreen mode fixed white artifacts around objects placed in front of water fixed various smaller annoyances related to building stuff fixed built object moving around while shift-raising and moving the camera fixed follow-cam button scrolling view to wrong position if putting a tracked ride into test mode while game is paused fixed: removed handrails on stairs into underground tiles fixed not being able to right-click-delete through build previews fixed wrong sitting pose on Log Flume cars fixed Double Ferris Wheel not working anymore after loading savegame performance: loading blueprint lists is pretty much instant now allowed placing new initial station platform after removing all segments of a ride from within the track builder improved underground view on/off toggling made snapping to paths work while in underground view (improves building underground paths, shops, benches etc.) updated path builder (improved build previews, raising/lowering paths) added transparent tunnels while in underground view (We also fixed that annoying bug where objects placed in front of water would have lots of white pixels around them) Garret created this fantastic Haunted House during this weeks art stream, and some fitting terrain textures and fences: If that doesn't scare you we'd be happy if you join! "Īlso to kick this off I will be livestreaming gameplay of it on Monday November 9th, 2015 at 1pm PST! I'm even considering a giveaway for the game for the viewersĪlright, without further ado here is the latest Devlog! I'll do my best to keep you guys up to date every single week.
![parkitect coaster cam parkitect coaster cam](https://static.fandomspot.com/images/12/10983/24-extra-lights-parkitect-mod-screenshot.jpg)
You should already get a couple hours of entertainment out of it though. Content is fairly limited and there's no goal or challenge yet. This game is still in active development, so you should expect to stumble across some bugs. Hire staff to run your shops, rides and attractions, and be sure to keep them happy. Lay down the infrastructure to remove trash and deliver supplies to the shops quickly and efficiently. Simply put, you build the rides and manage the parks, and management is key! The parks need planning, more planning than just where to put that crazy rollercoaster. "Parkitect is a business simulation game that charges you with the construction and management of theme parks!